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3Dnice – Game Vehicle Development

In this course we will discuss the process of creating a vehicle for next generation games. We will cover high poly modeling. We will create main body of the vehicle, supercharger and air scope, wheel with tire and some inside elements. We will show you different ways to create your low poly model. We will make UVs for our vehicle. Then we will explore how to bake normal maps and ambient occlusion maps. For all of this we will use Maya 2016 and xNormal. For the texturing we will use Quixel SUITE 2. Some textures we will do from scratch and for others we will do a little brakedown to understand how they were created. The last chapter we will spend in Unreal Engine 4 and we will put everthing together in a simple scene. We will create lighting, and of course materials for our objects.

Home Page: _http://www.3dnice.net/game_vehicle_dev.html

 

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